Hey everyone! This is BlueBandit, and below I have posted the newest video in my Let's Play of DKC2. If you enjoyed it, please go here to watch the rest, and also don't forget to subscribe!
If you're familiar with games like Half-Life 2, Left 4 Dead, Portal, and Team Fortress 2, then you've probably seen some of the cool animated movies that Valve has made for them using their Source Filmmaker moviemaking software. It's a tool built to make animated films inside their Source game engine. It's even been licensed to make the upcoming animated film Deep.
In the mid '90s, there was no such thing as a widely available indie video game. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. For video game creators, the need for a publisher to market and distribute was logistically essential to attract players.
Are you familiar with Studio Ghibli? It's the dreamy Japanese animation studio responsible for anime classics Spirited Away, My Neighbor Totoro, Kiki's Delivery Service, and Howl's Moving Castle. Regarded as highly inventive, serene, and spooky, Studio Ghibli puts out internationally renown films, loaded with magic, monsters and lovable creatures, such as Totoro (pictured to the right, and above).
I've always wanted a gigantic saltwater aquarium, but maintaining a big, beautiful fish tank is not only time consuming—it's expensive. Also, it's a potential hazard if you have children, pets or any other uncontrollable elements around the house.
I love role-playing games. They tell great stories, require intense strategy, and make minimal demands of my tyrannosaurus-like hand-eye coordination. The idea of an RPG experience, at least on paper, is to allow users to play the role of a character. However, real people do not gain generic experience points for killing things, nor do they pause for each other during combat or have the ability to carry hundreds of potion bottles without slowing down. These can be fun gameplay mechanics, but ...
In 2008, Audiosurf came out on Steam, creating the psychedelic music game genre. If you haven't played it in the intervening three years, you're missing out on one of the coolest things in video games. The player selects any MP3 on their computer, then the game builds a unique level based on that song, which the player must then navigate whilst playing a block-matching, Tetris-like puzzle game. It's an incredibly compelling audiovisual experience, one with immense replay value and surprisingl...
One of the greatest things about the proliferation of cheap indie games over the last few years is the return of the video game impulse buy. Most will find it tough to impulse-buy a $60 retail game, but a $10 game bought off the web? That you can take a chance on. I did that today with a new Steam release called Dwarfs!?, and it was a very good decision.
Digital distribution games are already firmly established on the PC, and they've infiltrated every present and next-gen console to some degree. Whether you like to play DOS, AAA, PC or indie games, there's a way to purchase most of them without leaving the comfort and warmth of your couch or desk.
Yesterday, Electronic Arts had a nice sale on Steam for 40-60 percent off some of their Sims titles, which included The Sims 3 (along with its DLCs) and SimCity 4. I've never been a big Sims fan, especially with the slew of virtual people games in the last decade, so I didn't realize until now that Maxis had stopped making their SimCity games; They haven't released any city building Sim games since SimCity 4 eight years ago. There was SimCity Societies in 2007, but it was made by a different ...
Japanese people are into many things Americans find weird—like YouTube's beloved canine-hosted cooking show or Daito Manabe's light up LED grills or even more insane, a vending machine that distributes live crabs. In light of these cultural oddities, the Japanese phenomenon of visual novels (NVL, or bijuaru noberu), seems relatively normal. A meeting place of books and video games, visual novels are a sort of "Choose-Your-Own-Adventure" for the new generation.
The video game industry is laboring through its cultural adolescence, and like most adolescents, suffering a severe identity crisis—minus the piercings and bad music. On the mainstream side, big publishers are spending more money on making games than ever before, which has led to major technical achievements, but also a dearth of original IP. No one at EA wants to throw away millions of dollars developing a game that might not make any money, a real risk when creating original games. The sum ...
Great controls are the most important and difficult part of game design. Games with vector graphics and non-existent stories are classics because their creators managed to create a system where using buttons to control a shape on a screen was intuitive and fun. This is the tradition that Pac-Man has left us with, a gaming world in which controlling the character onscreen in an engaging way is the crux of the game's enjoyment.
Who is Lara Croft? Video game character. Comic strip hero. Action figure. Actress Angelina Jolie. All wonderful, yet all fictional. If you're looking for a flesh-and-blood archetype, try XtremeJenn, a Lara Croft cosplayer who's linked her real life "hobbies" to the world's beloved Tomb Raider. Found on Unreality Mag, this picture is the real thing. No green screen, no staging. XtremeJenn does everything a badass Tomb Raider should do: skydiving, base jumping, and some serious rock climbing.
Today, on his Tumblr, Notch shared two very odd—and, to all appearances, completely unrelated—fan-produced Minecraft ads.
For the longest time, Dead Island seemed to be... well, dead. The intriguing zombie game was first revealed back in 2007 by its developer, Techland, with a subpar teaser trailer that compared it to already shelved games in the Resident Evil series and the upcoming Left 4 Dead. But since then, it's been a ghost, thought to be abandoned—until now.
Every day of the week, WonderHowTo curators are hard at work, scouring the web for the greatest and most inspiring how-to videos. Every Friday, we'll highlight our favorite finds.Make a fireball you can hold in your hands.
Facebook games have become a worldwide, web-wide addiction. Just take a look at all the tutorials on WonderHowTo alone. For most of us it's just fun and games (literally), but some have an addiction that merits the attention of the (perhaps officious) Dr. Phil. In a recent episode, Trends for 2010: The Good, the Bad, and the Ugly, Dr. Phil takes on a mother with a serious Farmville addiction.